Allowed values are Xbox One, Xbox Series X|S or PC. Specify the Target Device Family that this DLC package is being created for in the TargetDeviceFamilyForDLC field. Place all your DLC package content into a single directory.Ĭreate a nfig file in the same directory as your DLC package content by using the sample data as follows.
(Example: 9PNX12345AAA)Īdd the StoreId element to your main package's nfig file.Ĭreate your DLC package add-on within Partner Center from the Add-Ons menu under your main product. Look up the Store ID (12 character alphanumeric string) of your main application package in the Game Setup page for your main game product. If the DLC package contains real content differences, please use the TargetDeviceFamilyForDLC element to generate platform-specific DLC packages. With Xbox Series X|S and Xbox One consoles, a DLC package stub file can be generated and used for both platforms. The process of creating, publishing, and consuming DLC packages is conceptually the same as it was for Xbox One console titles, but some of the packaging file formats and runtime APIs have been updated and are easier to use.ĭLC packages are supported on PCs by using the same packaging structure, and are accessed with the same runtime APIs on both console and PC. DLC packages are sold and downloaded independently from the rest of your game, or as part of purchase bundles. Downloadable content (DLC) packages for the GDK are packages that are separate from your main game.